V-Ray for SketchUp rendering elements
Each picture in the V-Ray frame caching window have different
rendering channels that are also called elements. These elements can be
rendered individually by V-Ray and it can be reassembled in Photoshop.
Click the V-Ray resource editor then click on the panel in the
parameter panel. You can see the rendering elements. Now, expand the
rendering elements and you can see a series of rendering elements.
These rendering elements are based on the content of the scene.
For example, there is light in the scene. There is also Global lighting,
Reflection, Refraction with High light and other elements. These
elements are displayed under the rendering elements.
Select all the rendering elements that you want to render. Then find the Material ID selected, Material ID can separate the same material, rendering a pure color block, this is especially useful when Photoshop is processed later, because it's easy to choose the same material at this time.
Select all the rendering elements. Click on the rendering and
the final synthesis result is RGB color, also known as Beauty Pass。
Because of the previous choice to render the rendering element
please expand the drop-down menu so you can see all the rendering
elements listed.
Switch to every one of them to see what they look like.
Be careful, the refraction is to see the content outside the
window through the glass. The background is where the window is open.
And then look at the material ID. It can be seen that the same material is the same pure color.
These elements are helpful to the synthesis, and it also helps
to quickly check the problem. If you do not choose to render the
rendering element, all the elements are mixed together. When all this is
done long press the save key icon and slide to save all the icons. Save
all the rendering channels used for post processing. The format must be
stored as OpenEXR, used for late Photoshop synthesis.
Select all the rendering elements that you want to render. Then find the Material ID selected, Material ID can separate the same material, rendering a pure color block, this is especially useful when Photoshop is processed later, because it's easy to choose the same material at this time.
And then look at the material ID. It can be seen that the same material is the same pure color.
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